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Thread Statistics | Show CCP posts - 15 post(s) |

Mike Voidstar
Voidstar Free Flight Foundation
404
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Posted - 2014.02.25 17:11:00 -
[1] - Quote
Honestly, I am disappointed. I know that from the Dev perspective its all about pure PvP and no brain sweat is spent on actually paying attention to the game part of the game... but seriously, think about it once in a while.
Each pirate faction is pulling design specs from an empire faction, and then adding something extra, or should be.
So why not do this with Sansha: 25% bonus to Energy Turret damage/ Amarr level 5% literally anything caldari themed / Caldari level
Role Bonus: 100% Afterburner Velocity Bonus 37.5 % small energy tracking bonus
Guristas is even more puzzling. Why not: 60% bonus to light drone damage and hitpoints /Gallente level 4% sheild resist / Caldari level
Role bonus: 50% bonus to kinetic and thermal missile damage
The others are not too bad, with Angels you get a weird Gallente bonus to tracking on projectiles but at least many Gallente ships do feature a tracking bonus on their turrets. Using that same logic you could put an optimal bonus on Sansha lasers under the Caldari skill, making that ship a really nasty ranged monster. |

Mike Voidstar
Voidstar Free Flight Foundation
404
|
Posted - 2014.02.25 18:28:00 -
[2] - Quote
I will grant that the whole Sansha shipline has always struggled with cap issues...
But honestly, has no one ever heard of the ASB? Its not like active shield tanks are tied to capacitor anymore. They have not even fixed them so you can only fit one per hull yet like they did with the cruddy armor version.
That afterburner bonus makes this ship murderous. I am almost reminded of the days before they nerfed all the fun things you could do with speed mods back in the day. |

Mike Voidstar
Voidstar Free Flight Foundation
404
|
Posted - 2014.02.25 21:11:00 -
[3] - Quote
There is nothing wrong about the proposed bonus to worm drones. It will make for an interesting alternative to other drone ships. The drones will be less susceptible to smartbombs, but with only two it may open them up to being targeted for Ewar, especially if that trend continues up to the battleship level, where the sentries will have tanks that are not insignificant. I also have some bizarre thoughts of remote tracking links and such from fleetmates to make up for the omni nerf...
I dont care for the missle bonus staying under the Gallente tag. It just feels wrong to me |

Mike Voidstar
Voidstar Free Flight Foundation
404
|
Posted - 2014.02.25 22:35:00 -
[4] - Quote
Part of it is cutting the drones on field. Leaving it at 5 drones does not do this.
Keep in mind that no other frigate gets a drone damage bonus, and only recently did we see frigates with 5 light drones except for T2 and Pirate. They got weird bay bonus, or that newish drone tracking bonus.
Its also not all about PvP. The boost to drones will also help with the survivability of drones in general. Since the AI change doing PvE with drones has been downright painful. Drones are not ammo, and should not be expended as such. Not only will they have more HP to deal with AI aggroing them constantly, but with the huge boost to their shield HP they will recover faster, and for some playstyles mounting remote repair to help your drones becomes a lot more feasible.
It opens them to more effective direct counters like ewar, but it also restores some rarely considered drawbacks like remote assistance too. I dont know how useful that might be, probably not much, but it opens a door.
It is unlikely that making a bunch of noise and spewing alternate build after alternate build in an ever sillier spiral of goofyness will get you anywhere. Consider why the change is on the table, and argue for or against it with a clear understanding and goal. |

Mike Voidstar
Voidstar Free Flight Foundation
404
|
Posted - 2014.02.25 22:39:00 -
[5] - Quote
Phoenix Jones wrote:Worms fine with the new drone changes. Actually good with how it will fly (why have 5 weak drones when you can have two mega drones).
I don't quite get the fixation with having to have 5 drones when these superior drones will out damage, out tank, and outperform the old 5.
Good experiment, let's try it.
I'd like a 3rd launcher on the worm honestly. It's something to consider.
But the way they have the drones setup now? Fine. Don't change it back to its old swarm of 5 weak light drones.
The only misgiving I have about this is that I spent a week (I think, it was a long, long time ago) training to be able to field that 5th drone, and that training was required for me to be able to do almost anything else with drones. If they are going to move foward with another round of fewer, bigger, better drones then that skill better get a useful bonus put on it. |

Mike Voidstar
Voidstar Free Flight Foundation
404
|
Posted - 2014.02.25 22:45:00 -
[6] - Quote
TrouserDeagle wrote:Phoenix Jones wrote:Worms fine with the new drone changes. Actually good with how it will fly (why have 5 weak drones when you can have two mega drones).
I don't quite get the fixation with having to have 5 drones when these superior drones will out damage, out tank, and outperform the old 5.
8 effective drones in the form of 2 drones won't outdamage 8 effective drones in the form of 5 drones. they will probably get webbed and kited though, which should be interesting.
Eventually drones themselves will get a real balance pass. God knows they have needed it for years, more with recent AI changes, drones on every hull and new drone focused ships being introduced.
If they wind up reducing drone numbers this way they should probably look at making drones actually immune or at least highly resistant to ewar. Its one of their few advantages and drones pay a very steep price for their power in the form of destructibility. |

Mike Voidstar
Voidstar Free Flight Foundation
404
|
Posted - 2014.02.25 22:54:00 -
[7] - Quote
TrouserDeagle wrote:Mike Voidstar wrote:TrouserDeagle wrote:Phoenix Jones wrote:Worms fine with the new drone changes. Actually good with how it will fly (why have 5 weak drones when you can have two mega drones).
I don't quite get the fixation with having to have 5 drones when these superior drones will out damage, out tank, and outperform the old 5.
8 effective drones in the form of 2 drones won't outdamage 8 effective drones in the form of 5 drones. they will probably get webbed and kited though, which should be interesting. Eventually drones themselves will get a real balance pass. God knows they have needed it for years, more with recent AI changes, drones on every hull and new drone focused ships being introduced. If they wind up reducing drone numbers this way they should probably look at making drones actually immune or at least highly resistant to ewar. Its one of their few advantages and drones pay a very steep price for their power in the form of destructibility. it's never going to happen. CCP see that people are using lots of sentries for blobbing, and take it to mean that combat drones are fine.
Yes, but part of why its effective is because using ewar on drones does not get you very far. It takes 6 times the effort to neuter a drone ship completely compared to a turret ship. Drones pay a high price for this, and diluting it by half will require a serious look at drones going foward. Right now its just one ship line, no need to panic... But its something to watch for given the lack of attention drones have gotten over the years.
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Mike Voidstar
Voidstar Free Flight Foundation
404
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Posted - 2014.02.25 23:59:00 -
[8] - Quote
Ignore the worm's damage bonus to missiles. I mean seriously. It does not have it now, it's not hurting you to have it later... there is no need for the hate. CCP obviously likes the specific damage bonuses on missles, its only a few missile ships that get ROF instead of a Kin or Exp bonus.
This has happened before. Swarms of drones caused issues, and now we have bandwidth and drone limits. Get over it. This is probably just a proof of concept to do this more globally. Honestly at some point I expect the dronebay to turn into some kind of weird fitting screen where drone 'modules' get installed, and drones themselves become purely client side graphic effects that basically behave ship turrets with an AI control option. |

Mike Voidstar
Voidstar Free Flight Foundation
404
|
Posted - 2014.02.26 00:16:00 -
[9] - Quote
Silivar Karkun wrote:and i was expecting to get a rattlesnake for my missions, guess i'll have to save for a nestor instead....if not a nightmare.....
Why would you bother? With the current state of the AI, unless you bring friends into your missions the rats have got a serious case of the munchies and a love of sweet, sweet drone snacks.
On the other hand, looking at some stats real quick, a Warden with my middling skills and the 300% bonus would be something like:
Shield: 5528 Armor: 2576 Structure: 8292
That's gonna take the rats a few shots to kill...
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Mike Voidstar
Voidstar Free Flight Foundation
404
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Posted - 2014.02.26 00:24:00 -
[10] - Quote
Silivar Karkun wrote:Vaju Enki wrote:Tyberius Franklin wrote:Vaju Enki wrote:About the Worm, i think some of you are missing the point, overpowered is not a synonym of fun.
The Worm should remain a shield tanked frigate(Caldari) with 5/10 drones(Gallente), balance the ship bonus around this. Fun is subjective, for instance, drones with greater survivability would be more fun for me, which is what the current worm proposal gives. 5/10 drones with better survivability would work, their is no need to have two super mega brutal drones of doom on the Worm. allow the ship to have an upper lvl flight of drones, worm: 5 lights or 5 meds, gila (as it does right now): 5 mediums, 5 lights and even 5 heavies/sentries, Rattlesnake: 5 lights, medium, heavies or sentries...... this can be achieved by just doubling the dronebay and the bandwidth of the worm, so its 50/50, no need change its missile bonuses, maybe give it a bonus of tracking and speed so you dont have to put aditional modules or buff its missile capabilities by giving it a 25% damage bonus to missiles, not really much of a buff......
Congratulations. You have just won my coveted most annoying poster of the day award.
Seriously... 2 drones is happening. If you consider the proposal a nerf, lube up and prepare to take it like a man.
The proposal improves the DPS of the ship in every way possible while costing it nothing but a bit of missile range that it didn't need. There is nothing in the new stats worthy of this much histrionic fit throwing. |
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Mike Voidstar
Voidstar Free Flight Foundation
404
|
Posted - 2014.02.26 00:26:00 -
[11] - Quote
Ganthrithor wrote:Grath Telkin wrote:To anybody complaining about the Worm.
Stop.
Full stop.
Run the numbers on it first before you complain. Think about what its going to be like using faction drones on your pirate shipo, or rather don't think and let me tell you what its going to be like:
Augmented Warriors
Shield -464 (dd5 580) Armor -692 (dd5 865) Structure -1040 (dd5 1300)
2196 (dd5 2745) total hp and Damage output per drone, 24 kinetic and 40 explosive every 4 seconds.(skills will bring this to 30/50 at max)
Republic Fleet Warriors
Shield -616 (dd5 770) Armor -920 (dd5 1150) Structure-576 (dd5 720)
2112 (dd5 2640) Total Hp and Damage output per drone, 60 explosive damage every 4 seconds. (Skills will bring this up to 75 at max)
Those are serious can's of whup ass. You have drones with the hit points of a frigate who punch extremely hard. You are effectively getting 8 drones worth of damage from 2 drones, and if you're engaged in one on one combat with another frigate, he'd be insane to go after your drones because it has two thousand hit points.
He would essentially have to kill you 6 times if he tried to kill off your drones first (once for each of your 5 drones and then once for you).
You should literally have zero complaints about that ship, its nothing short of amazing. Even for PVE, its absolutely amazing, as the drones will tank like a boss. In fact each of your light drones will have nearly twice the Hit points of its relative Heavy drone counterpart (above example - Beserker II has 1459 hp).
Let that sink in for a bit and think about what they're offering you in the new and 100% improved Worm.
EDIT: Drone Durability 5 will raise those totals by about 500 each, Damage totals will also go up 25% more as well Am I just completely math-tarded (totally a possibility) or is a 300% (or 3x) multiplier to drone damage applied to two drones the equivalent of six un-bonused drones, not 8? IDK if I'm just doing it wrong, but I get 6x unbonused drones' worth of DPS from the Worm's two drones vs 6.25x un-bonused drones' worth of damage from a 5-drone ship with a 5%/level (25%) damage bonus. How are you getting your 8 drones' worth of damage?
It's a bonus, so your math is off by the first 100% that is the base drones themselves. Drones 100%+Bonus 300%= Total effective drones 400% |

Mike Voidstar
Voidstar Free Flight Foundation
405
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Posted - 2014.02.26 00:29:00 -
[12] - Quote
Silivar Karkun wrote:WORM
Gallente Frigate Bonus: 10% drone damage and hitpoints
Caldari Frigate Bonus: 4% bonus to all shield resistances
Role Bonus: 50% to rocket and light missile max velocity
drone bandwidth/drone bay: 50/50
basically a small brother for the gila, (as it should have been).......
You are amazing. Really. Very Special.
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Mike Voidstar
Voidstar Free Flight Foundation
405
|
Posted - 2014.02.26 00:52:00 -
[13] - Quote
Vaju Enki wrote:Grath Telkin wrote:Vaju Enki wrote:Bertrand Butler wrote:Just finished calculating the EHP for a RF warrior with a T2 durability rig.
Raw 962.5 1437.5 900
Shield Omni perDT 240.62 300.77 401.03 601.55
Armor Omni perDT 898.43 653.40 479.16 399.30
Structure 900
Total 240.62 300.77 401.03 601.55 898.43 653.40 479.16 399.30 900 _____ 4,874 EHP for one drone doing 82.5DPS with a 25m sig and a speed of 750/5250. Not bad.
Not bad != Being fun. Keep the Worm as 5/10 drone shield tank frigate! I personally can't wait to fly it, I think its going to be amazingly fun. I bet a 5(bandwith)/10(bay) drone ship with 600% bonus would be even better right?...
If it was a 700% bonus... I would chew Rise's left arm off trying to get him to give me one of those drones with space to plug my pod in. It would be a frigate with almost a battleships tank.
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Mike Voidstar
Voidstar Free Flight Foundation
406
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Posted - 2014.02.26 04:43:00 -
[14] - Quote
Kel hound wrote: This clarification is great, thank you Rise. Gurista is one of my favorite pirate factions and while I loved the changes for the worm (No, seriously, does this mean that the worms hob's will have almost as much EHP as the ship they're slaved too?) I was concerned about the fate of the Gila and Rattler. Now not so much.
I am not the best at this sort of thing... But I believe the drones will each have somewhere in the neighborhood of double the raw hitpoints of the ship they are launched from. |

Mike Voidstar
Voidstar Free Flight Foundation
406
|
Posted - 2014.02.26 05:03:00 -
[15] - Quote
Tyberius Franklin wrote:Mike Voidstar wrote:Kel hound wrote: This clarification is great, thank you Rise. Gurista is one of my favorite pirate factions and while I loved the changes for the worm (No, seriously, does this mean that the worms hob's will have almost as much EHP as the ship they're slaved too?) I was concerned about the fate of the Gila and Rattler. Now not so much.
I am not the best at this sort of thing... But I believe the drones will each have somewhere in the neighborhood of double the raw hitpoints of the ship they are launched from. Should make the shield tanked drones have some impressive passive tank. I would not be surprised if this is why they suddenly felt it neccessary to 'adjust' regen rates on drones. May be doing this wrong, but a Hob II shows 3396 raw HP after skills vs the worm's 2437.5. Edit: Was wrong on the hob, it only has 2830. Drone durability is only 5%/lvl, not 10%.
Right. I forgot the effects of the various tanking skills on the hull itself. I was thinking it would have around 2000 raw HP.
So each drone will be roughly equal to its mothership
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Mike Voidstar
Voidstar Free Flight Foundation
406
|
Posted - 2014.02.26 20:22:00 -
[16] - Quote
A lot has been made of drone assist, but its really an insignificant thing to cause such a huge amount of butthurt.
All it does is allow you to tell your drones to attack the same thing someone else attacks. Your drones, using only the ability of your ship, wait for the chosen ship to fire or be fired upon, and then attack that enemy until dead. If the ship is already firing, they have to stop their guns and start them again for the drone to know to attack. If the enemy is already fireing on the assisted ship they will not attack unless some new attack is begun.
Nothing about this is affected in any way by the assisted ship other than the selection of target, and some of the rules and behavior of that is pretty clunky at times. The enemy attacked must be within the drone control range of the drone ship, as do the drones themselves.
It can be used to somewhat circumvent the locktime restrictions of larger ships as the drones themselves lock everything in 4 seconds, and they choose what to lock based upon their settings--- so if told to assist a frigate, and that frigate locks and then fires on something the drones will individually lock and fire on that thing too, without need for the drone ship to have locked anything.
That is all it is, other than the arbitrary new rule about only 50 drones being able to watch a single ship to see what it fires at.
The Worm, and if the trend continues up the chain all the other Gurista ships, will be able to make more effective use of this mechanic as their drones will be worth 4 of any other ships' drones. It does not have to be a sentry, but only sentries have inspired the rage as they are direct fireing rather than requiring flight time to target and so deliver much more efficient alpha strikes this way. |

Mike Voidstar
Voidstar Free Flight Foundation
406
|
Posted - 2014.02.26 21:00:00 -
[17] - Quote
Leafar Nightfall wrote:Mike Voidstar wrote: That is all it is, other than the arbitrary new rule about only 50 drones being able to watch a single ship to see what it fires at.
The Worm, and if the trend continues up the chain all the other Gurista ships, will be able to make more effective use of this mechanic as their drones will be worth 4 of any other ships' drones. It does not have to be a sentry, but only sentries have inspired the rage as they are direct fireing rather than requiring flight time to target and so deliver much more efficient alpha strikes this way.
That's the part that I'm worried about Like I said, I'm not intimate of drone assistance or drone assisted combats at all. But what I see is that with 25 Worms you'd be able to have a ship drone assisted by 200 "effective" drones. The closer you'd have to it today would be 10 Vexors lending their "7.5" effective drones which for 75 "effective" drones assisting, as their 7.5 cost 5 drones compared to the worms 8/2 ratio. It may not become common or game breaking, but I see it as "exploitable" and contradictory. I see people complaining about excessive assignment of drones to one person, Devs propose capping it to 50 per ship, and on the other hand you'll have it "exploitable" to 200 effective drones per ship...
The problem with worring about it is that its not a real problem.
You get much the same effect by broadcasting a target and everyone firing at it. You dont even need all that quick reflexes, as the game runs in ticks of one second anyway. It was not an issue on anyones radar despite drones having always worked this way until the gallente ships got the range/tracking bonus (and Goonswarm decided it had to go). Logically so long as Gurista ships dont have that bonus then the mechanic is as balanced as it ever was, and there should still be no issue.
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Mike Voidstar
Voidstar Free Flight Foundation
406
|
Posted - 2014.02.27 00:25:00 -
[18] - Quote
Fabulous Rod wrote:"Guristas: This has probably been the hardest faction to figure out. The Rattlesnake and Gila both have their uses but are both overshadowed in many ways by the new Ishtar and Dominix. We wanted Guristas to keep a drone theme but to move in a new and unique direction rather than trying to compete directly with other popular drone ships. As the Worm shows below, we are looking at giving each Guristas ship a bandwidth that allows for only two drones, but a large damage and hitpoint bonus to those drones, leading to very high overall drone damage and toughness. Additionally, the former missile velocity bonus will change to kinetic and thermal missile damage, giving Guristas even more punch. I understand that you will need specifics on the other two Guristas ships to make final opinions on the theme, but for now just look at the Worm and let us know if it seems fun and we'll go from there."
**** you. People spent years training for these skill intensive pirate faction ships and now you want to move in a "new and unique direction"? Guristas already uniquely combine the best drone and missile combo and you want to gimp them and make them niche?.
Really, **** you worthless devs and your careless ventures in "rebalancing". Bunch of inconsiderate assholes is what you are.
I don't see the gimping here. I see a significant damage increase at the price of some missile range. The only functional problem with the drones is a much increased vunerability to Ewar, at a reduced vunerability to feeding the AI's dark hunger for drones.
What is wrong with it? |

Mike Voidstar
Voidstar Free Flight Foundation
406
|
Posted - 2014.02.27 04:19:00 -
[19] - Quote
I am slightly confused as to why someone would hate the bonus given to the Worm based on what might be done to the Rattlesnake, at least with that much vehemence.
The Worm currently puts out 5 effective drones. The change gets it 8 by putting out 2 drones, each with as much or more HP than the hull itself.
Rise already stated its not limited to a 300% bonus, and if that trend is carried foward the Rattlesnake may see 2 drones worth 6.4 (12.8 total) effective drones, each with the HP of the hull, plus bonused launchers.
So what is wrong with the Worm? |

Mike Voidstar
Voidstar Free Flight Foundation
406
|
Posted - 2014.02.27 20:10:00 -
[20] - Quote
If they keep the relative bonus up the ship lines, the bonus for Gila and Rattlesnake should be 500% on 2 drones.
Current Worm: 5 Effective Future Worm: 8 Effective (160% of Current)
Current Gila: 7.5 Effective Future Gila: 12 Effective (160% of Current)
This assumes that they choose not to toss the extra damage into the launchers or something. I won't say the proposed changes to the Worm have no bearing on the rest of the shipline, but assuming that they are going to keep the same bonus from level to level despite it being a pretty poor bonus as it moves up the levels is fairly silly.
Honestly, though I hate to see it happen, I would imagine that as they move up the bonus will be restricted to size. The thought of a Gila or Rattlesnake putting out the equivalent of 30 light drones with each drone having the HP of a light tanked cruiser seems...hurtful. This is definitely a case of wait and see. |
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Mike Voidstar
Voidstar Free Flight Foundation
406
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Posted - 2014.02.28 00:12:00 -
[21] - Quote
12 effective sentry/heavy drones might be OP for the Gila, but not the Rattlesnake.
Pirate Battleships get somewhere around 15 effective turrets. Each sentry is roughly the equivalent to a turret, and if you have 12 drones you still need at least the 4 launchers. If it's forced to use heavies instead it should get a little extra just for forcing us to watch paint dry between targets. |

Mike Voidstar
Voidstar Free Flight Foundation
406
|
Posted - 2014.02.28 00:14:00 -
[22] - Quote
Markku Laaksonen wrote:Kapytul Gaynez wrote:Figuring out if the Cruors mis-matched bonuses can work together or not is really the only major issue I see with the proposed changes. How are they mismatched? It's a web range and neut/old NOS amount bonus. I see that as working to snag something from an extended web range to be able to get in close and shut them down with cap warfare. How do you see them?
The range on NOS is too small. You web, close in, get webbed, never get close enough to NOS, and eventually die. |

Mike Voidstar
Voidstar Free Flight Foundation
408
|
Posted - 2014.02.28 05:12:00 -
[23] - Quote
Ayma Mess wrote:CCP Rise wrote: WORM
Gallente Frigate Bonus: 10% bonus to kinetic and thermal missile damage (was 5m3 Drone Bay Capacity per level)
Caldari Frigate Bonus: 4% bonus to all shield resistances
Role Bonus: 300% bonus to light combat drone damage and hitpoints (was 50% bonus to Rocket and Light Missile velocity)
Slot layout: 3H, 4M, 3L; 0 turrets, 2 launchers Fittings: 40 PWG(+5), 180 CPU(+20) Defense (shields / armor / hull) : 830(+33) / 500(-82) / 620(-3) Capacitor (amount / recharge / cap per second) : 380(+30) / 212000 (-22375) / 1.79 (+.29) Mobility (max velocity / agility / mass / align time): 320(+33) / 3.8(+.31) / 965000 / 5.17s(+.42) Drones (bandwidth / bay): 10(-15) / 25 Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km / 650 / 5 Sensor strength: 15 Signature radius: 40
I am dreadfully bored so I'm gonna give you my thoughts. I am against superdrones. It'll turn what is otherwise one hull into a minifleet and encourage drone micromanagement shenanigans over other more appealing bits of pvp. I like drones for their versatility and fragility. It's ok that they are fragile because unless you're in a frigate shooting at mediums or higher, tracking is gonna suck unless you peel tackle off target to handle drones. Or you can smartbomb, which these drones will be pretty resistant to. If rattlesnakes got super-sentries to match the worm, fielding a lot of them or any gurista ship would essentially invalidate the 50 drone assist hardcap, at least in some ways?
You seem confused. On the one hand you are against micromanagement shenanigans and feel the superdrone will cause more of it, and on the other you are against the reduction of micromanagement and feel superdrones will negate the need for it.
I am not sure what about their fragility you find appealing, unless you mean when your enemies field them. I am guessing you dont use them a lot yourself, as your main concern seems to be to insure you can hjt them easily.
The AI was changed for a number of reasons, not just to make drones unuseabld in PvE. It was a problem that all you ever had to do in a mission was warp one tank ship in first, and anyone else could go in pure gank. This needed fixing both for PvE fleets and for hunters of PvE ships... Everyone in space should have to fit their ship to handle the environment, not just the guy the pirates want to shoot at.
The problem with drone assist is one of the biggest boondoggles in EVE history. Supposedly its only really a problem on hulls with the new Gallente style tracking and range bonus, as drones from any other source are subpar. Until that new bonus was in play drone assist rocked on just fine for 10 years without any problems. Now that drone tracking mods are nerfed, and the Gurista ships are not slated to get the tracking bonus, the superdrone should be fine. Even if the null-blobbers do choose to use it, at least it will be less lag.
Consider that the best solution is still just to shoot the drone ship instead of the drone. Really nothing has changed in that regard. Even if you do decide to attack the drone, at least the option exists unlike every other weapon system in the game... Would you prefer to just remove drones as an in space weapon and instead just have everyone using turrets and missiles? |

Mike Voidstar
Voidstar Free Flight Foundation
410
|
Posted - 2014.02.28 23:50:00 -
[24] - Quote
Actually, Shield HP +% would be a good Sansha flavor bonus.
As far as I can remember, the only %HP hull bonus is the Damnation armor, so Sansha being a marriage of Caldari and Amarr might do the same thing to the shields.
Obviously, care would have to be taken here. Big shields can get quite the passive regen rate, and as the Damnation shows it does not take much with that kind of bonus to push your HP into the realms of silly.
I said from the beginning that the AB bonus should be the role bonus, and the Caldari bonus should be something thematic relating to that race. |

Mike Voidstar
Voidstar Free Flight Foundation
410
|
Posted - 2014.03.01 15:09:00 -
[25] - Quote
I am not about to worry what a given bonus will do to the cruisers or battleships. These things can be adjusted on those hulls when the time comes. These ships follow themes, they are not cloned and just made bigger.
My main worry with a %hp shield bonus is the passive Regen. At some point you can get enough shields that you have the regen of a booster without actually having a booster. I dont think this will be much of an issue with a frigates limited slots though, so 10%/level is probably fine. It bears watching though. I am not terribly pleased with a tracking bonus as both Amarr and Caldari favor optimal range bonuses on their turrets. I can see where a tracking bonus is needed at the boosted AB speed, but I am not sure that it would not be better to have them pull some range, fly at something other than 100% when fireing, or other pilot skill solutions to that problem. I would like to see this:
SUCCUBUS
Amarr Frigate Bonus: 30% bonus to Small Energy Turret damage per level
Caldari Frigate Bonus: 10% bonus to shield hitpoints per lvl
Role Bonus: 100% bonus to Afterburner Velocity 35% bonus to Small Energy Turret Optimal Range (or tracking if it determined this is really needed, not just better) |

Mike Voidstar
Voidstar Free Flight Foundation
410
|
Posted - 2014.03.01 15:43:00 -
[26] - Quote
Silivar Karkun wrote:Mike Voidstar wrote:I am not about to worry what a given bonus will do to the cruisers or battleships. These things can be adjusted on those hulls when the time comes. These ships follow themes, they are not cloned and just made bigger.
My main worry with a %hp shield bonus is the passive Regen. At some point you can get enough shields that you have the regen of a booster without actually having a booster. I dont think this will be much of an issue with a frigates limited slots though, so 10%/level is probably fine. It bears watching though. I am not terribly pleased with a tracking bonus as both Amarr and Caldari favor optimal range bonuses on their turrets. I can see where a tracking bonus is needed at the boosted AB speed, but I am not sure that it would not be better to have them pull some range, fly at something other than 100% when fireing, or other pilot skill solutions to that problem. I would like to see this:
SUCCUBUS
Amarr Frigate Bonus: 30% bonus to Small Energy Turret damage per level
Caldari Frigate Bonus: 10% bonus to shield hitpoints per lvl
Role Bonus: 100% bonus to Afterburner Velocity 35% bonus to Small Energy Turret Optimal Range (or tracking if it determined this is really needed, not just better) too much bonuses for a single hull(no more Nestors pls)....you either leave the optimal bonus or the AB bonus.......in fact: SUCCUBUS Amarr Frigate Bonus: 7,5% to small energy turret Optimal Range and Tracking SpeedCaldari Frigate Bonus: 10% bonus to shield hitpoints per lvl
Role Bonus: 150% bonus to small energy turret damagethis should do the trick......that 7,5% bonus would have a really good synergy with T2 Crystals, specially Conflagration...
Dude... You claim too many bonuses on one hull, take away one bonus, and then replace it by strengthening one of the other bonuses and adding a bonus.
Putting the optimal or tracking with the ab bonus fits because it counters the negative effects of the increased speed. Given the range of lasers I would sooner leave the application bonus completely off than drop the AB and replace it with a stronger application bonus in both tracking and range. |

Mike Voidstar
Voidstar Free Flight Foundation
413
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Posted - 2014.03.01 16:43:00 -
[27] - Quote
Jaari Val'Dara wrote:Just edited evehq succubus hull, and with double nanofibers and faction 10mn afterburners, it goes 6922m/s when overloaded. It has a bit slow allign speed, but dam is it fast.
Yeah, but it would have a turn radius of like 40km.  |

Mike Voidstar
Voidstar Free Flight Foundation
413
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Posted - 2014.03.01 16:57:00 -
[28] - Quote
Jaari Val'Dara wrote:Mike Voidstar wrote:Jaari Val'Dara wrote:Just edited evehq succubus hull, and with double nanofibers and faction 10mn afterburners, it goes 6922m/s when overloaded. It has a bit slow allign speed, but dam is it fast. Yeah, but it would have a turn radius of like 40km.  With nomads its allign speed is about 9seconds. I wonder what that means.
Geometry is not something I excel at, but I am pretty sure it means your ship is going to be orbiting a circumference of around 125k.
Someone better at this sort of thing than me can tell you what that works out to be as far as the minimum orbit at the maximum velocity would be. |

Mike Voidstar
Voidstar Free Flight Foundation
420
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Posted - 2014.03.04 02:59:00 -
[29] - Quote
Dyniss wrote:Good job CCP completely destroying the Gurista line of pirate ships. Cutting them down to 2 drones deployed out at a time only really? What kind of stupid crap is that? Don't you realize those ships are used for logistical purposes as well as offensive ones? So what now we can only launch two drones? What good is that for when using them as logi ships? And even with a boost to HP a drone is still made out of glass since they HAVE ALMOST NO RESISTS WHATSOEVER! And don't forget two drones are easier to kill than five!
Also why kill off the missile velocity bonus on the Rattler? Don't you realize kinetic and thermal are some of the most highest resisted stats on most ships? Great job with that. So now we can forget about torpedo's on a Rattlesnake since they won't go very far, and their damage output of launchers will suck since you are shooting the wrong damage for the most part. Having the rainbow damage output for the launchers was a very useful bonus for the Rattlesnake.
I am just completely baffled by this nonsense! Two drones? How is that unique? Or interesting? Honesty if this crap is what you have planned for the Gurista pirate faction I feel the only thing you will succeed in doing is making a bunch of now very good ships completely worthless and unimaginative.
I feel you need to go back to the drawing board on this one.
Gurista Superdrones will have a tad more raw HP than the Worm that launched them, with an equivalent boost in passive shield regen from their shields being 4 times thicker than normal, with the sig and speed of a light drone. They will be far more resistant to the usual drone counters (opposing drones, small guns, smartbombs) though with only two it becomes easier to use ewar against them. Its somewhat amusing to see various folks go ballistic about this depowering the Worm and others fearing it to be overpowered. Personally I think it opens up some tactical considerations not otherwise available, and at the very least the Gurista line will be good for PvE, though I know many of the board denizens hate the very concept.
While likely some things will carry through, nothing has been said about the Rattlesnake yet. There is far more bile and butthurt about what most of these changes will do to the larger classes than about what it actually means for the announcement being made. |

Mike Voidstar
Voidstar Free Flight Foundation
422
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Posted - 2014.03.04 18:56:00 -
[30] - Quote
TrouserDeagle wrote:Bouh Revetoile wrote:I can't understand the hate on the Worm. The ship will be insanely powerful, if not OP. A new bro for the caldari lineup of insanely effective ships, trading a mid slot for raw firepower.
Really, if anyone start shooting at the Worm drones, he is insane. A Hobgobelin 2 will reach ~4kehp, which is more than a lightly tanked frigate, and he have 3 brothers in the dronebay. Of course you can use EWAR or whatever against the drones, but don't forget the Worm is still here spewing missiles.
As for the Cruor, it's a Tormentor on steroids : hp compensate for the fourth low slot, and it earn more laser dps, long range web and good old OP nosferatu. Granted nos bonus + web bonus don't complement each other very well, but even without any one of them the ship will be brutal. Remember pulse laser are the mightest weapon between 5 and 10km, and the usual strategy against them is to dive and outtrack them. Here, if you dive the nos will be your doom. because it'll be very easy to just half the worm's damage output in a frigate 1v1. it's dumb, it should have 5 drones. tormentor is already light on tank. I don't want a special 100 mil, low-dps version with neuts and a long range web.
...or... You could focus that same dps on the easier to hit Worm itself and cut its damage to nothing.
Killing a Worm drone is almost as hard as the Worm, and only accounts for about1/3 of its dps, counting its own launchers. |
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Mike Voidstar
Voidstar Free Flight Foundation
422
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Posted - 2014.03.04 19:33:00 -
[31] - Quote
Garviel Tarrant wrote:Mike Voidstar wrote:TrouserDeagle wrote:Bouh Revetoile wrote:I can't understand the hate on the Worm. The ship will be insanely powerful, if not OP. A new bro for the caldari lineup of insanely effective ships, trading a mid slot for raw firepower.
Really, if anyone start shooting at the Worm drones, he is insane. A Hobgobelin 2 will reach ~4kehp, which is more than a lightly tanked frigate, and he have 3 brothers in the dronebay. Of course you can use EWAR or whatever against the drones, but don't forget the Worm is still here spewing missiles.
As for the Cruor, it's a Tormentor on steroids : hp compensate for the fourth low slot, and it earn more laser dps, long range web and good old OP nosferatu. Granted nos bonus + web bonus don't complement each other very well, but even without any one of them the ship will be brutal. Remember pulse laser are the mightest weapon between 5 and 10km, and the usual strategy against them is to dive and outtrack them. Here, if you dive the nos will be your doom. because it'll be very easy to just half the worm's damage output in a frigate 1v1. it's dumb, it should have 5 drones. tormentor is already light on tank. I don't want a special 100 mil, low-dps version with neuts and a long range web. ...or... You could focus that same dps on the easier to hit Worm itself and cut its damage to nothing. Killing a Worm drone is almost as hard as the Worm, and only accounts for about1/3 of its dps, counting its own launchers. He's talking about tding it or kiting it i believe.
Yes, that is one of the trade offs for the stronger drones, they will be more susceptible to ewar. However, you could still recall and redeploy the drone to disrupt their ability to keep a drone locked down.
Nothing is foolproof and everything has drawbacks. If the increased ewar vunerability is not worth the decreased vunerability to being shot or smartbombed, perhaps one of the other drone boats would be better suited.
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Mike Voidstar
Voidstar Free Flight Foundation
422
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Posted - 2014.03.05 05:59:00 -
[32] - Quote
Correct. Regular Nos only gives cap if the current amount is greater than your own as a whole number, not percentage. This means that for the most part Nos is useless against targets smaller than you as unless you drain yourself very low you will always have more than they do.
Blood Raider Nos will always drain for its full amount until the target is empty. It wont generate extra to make up a cycle, but it will take them down to absolute zero and keep them there, which on other ships requires a Neut. |

Mike Voidstar
Voidstar Free Flight Foundation
423
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Posted - 2014.03.06 04:00:00 -
[33] - Quote
Kitty Bear wrote:Could be worse ... I was expecting Guristas to be rebalanced for ECM + Hybrids.
Not entirely sure what I think about the 2 super drone idea.
Wouldnt that just basically be Caldari? I know Caldari use mostly Missiles, but they do plenty of Hybrids, or is it just that they dont have it on the same ships? |

Mike Voidstar
Voidstar Free Flight Foundation
423
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Posted - 2014.03.06 13:51:00 -
[34] - Quote
Or, maybe they think that since the drone assist change is a pointless boondoggle anyway, supposedly only really a problem on tracking enhanced hulls that making a line of non tracking enhanced hulls that can get back to similar performance to the previous 10 years wont break the game. |

Mike Voidstar
Voidstar Free Flight Foundation
423
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Posted - 2014.03.06 17:45:00 -
[35] - Quote
I dont think its a case of not fixing the game so much as 90% webs would be OP for everyone, but not on just one line of easily recognized hulls. The only thing that would make it better is if Serpentis didnt look so Gallente, rather than unique like Angel & Sansha.
If Only Serpentis ships can do it, then as soon as you see it that ship becomes your primary target. If solo you dont engage it.
If it was a widely available bonus, then it is not good... But they just removed that bonus from evrrything else that had it. |

Mike Voidstar
Voidstar Free Flight Foundation
424
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Posted - 2014.03.06 19:05:00 -
[36] - Quote
Cade Windstalker wrote:Mike Voidstar wrote:I dont think its a case of not fixing the game so much as 90% webs would be OP for everyone, but not on just one line of easily recognized hulls. The only thing that would make it better is if Serpentis didnt look so Gallente, rather than unique like Angel & Sansha.
If Only Serpentis ships can do it, then as soon as you see it that ship becomes your primary target. If solo you dont engage it.
If it was a widely available bonus, then it is not good... But they just removed that bonus from evrrything else that had it. 90% webs used to be the standard and were removed because of the effect they had on combat. Basically people got into web-range and the fight turned into who had a better DPS to HP ratio with a very slight emphasis on positioning vs the range of your guns, but basically it just turned into a slug-fest. This was removed because it wasn't fun, just like it's not a lot of fun to get your Inty blatted off the field by a dual-web Vindicator.
Yes... But if only a Vindicator can do that to you, you know about it and can either not engage or take other measures against that ship. The problem exists when everyone can do it. |

Mike Voidstar
Voidstar Free Flight Foundation
429
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Posted - 2014.03.06 20:16:00 -
[37] - Quote
TrouserDeagle wrote:not engaging isn't really a good counter
Odd. Thats the only counter allowed to most PvE boats.
Having it on the one line of ships breaks nothing and gives those ships a known element of danger. |

Mike Voidstar
Voidstar Free Flight Foundation
434
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Posted - 2014.03.06 22:19:00 -
[38] - Quote
TrouserDeagle wrote:Mike Voidstar wrote:TrouserDeagle wrote:not engaging isn't really a good counter Odd. Thats the only counter allowed to most PvE boats. Having it on the one line of ships breaks nothing and gives those ships a known element of danger. do you know what a dreadnought is
As it happens I do. What is the point to the question?
I know the 90% web is very powerful. If it was on any ship that could fit a web it would be stupid... However, its only on serpentis ships, which meams you maybe take unusual care around an unusual ship.
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